AXFLY game journal ·

Fall Guy: read the space below the hanging bar

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Orient the route before choosing a cue

The gameplay picture shows a character suspended from a horizontal bar between walls. Stars and ledges lie below, with obstacles near the top of the view. A cue based on running along the ground would describe a different movement problem. First identify where the bar and character can move in the active level.

Plan the next position as well as the departure

Choose a nearby ledge or open gap to inspect, then look at what lies beyond it. A transition that clears one obstacle can still leave the character in an awkward position for the next.

Keep menu actions out of the movement plan

START GAME enters play, while the result screen offers CONTINUE and SHOP. Use the active control prompt for movement and the result buttons for navigation instead of treating a shop action as part of a course solution.

View the annotated Fall Guy screenshots

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